jak and daxter: the precursor legacy pcsx2

No the texture cache is an array of chained list for input texture (1 list by GS memory page) + 1 list for depth buffer + 1 list for frame buffer. We’ll occasionally send you account related emails. PS2, PS3, PSVita, PS4, PS5. Probably Gregory again got a mail because something with gsdx label got a new comment... Mipmapping is a complex issue in gsdx hardware rendering and is not prioritized in current development. Achetez Jak And Daxter ~ The Precursor Legacy ~ . Experience Jak and Daxter: The Precursor Legacy™ with 1080p up-rendering and Trophies. Then the game read back the frame buffer as input texture. The game renders multiple texture into a single frame buffer. Oh by the way GH is me ;) It was an attempt to document a bit the texture cache behavior. Shadows are fully resolved for me. For example, the size depends on the rendering. Have a question about this project? The game uses a special accumulation method on the alpha channel, it need careful rounding and RW RT. Editeur(s) / Développeur(s) : Sony Computer Entertainment, Naughty Dog. The above code is for snowblind engine games. So right now the texture cache is basically a hash map with O(1) lookup time, right? Same as UserHacks_TextureInsideRt, Anyway aside from that when you pick OpenGL, shadows also look correct but it slows the game down to a crawl for me. ROMs » Sony Playstation 2 » J » Jak and Daxter - The Precursor Legacy (Europe) (En,Ja,Fr,De,Es,It) NOTE: Play this ISO on your PC by using a compatible emulator. It will convert it and will use it. There may be some minor slowdown, but it's not enough to affect performance. Must boo. @LasagnaPie 1,615 Pages. I mean you have one Target texture (the mega texture drawn in the frame buffer) from which you may build up different Source textures (at different offsets). Is this fixed now with the Auto Flush hack? wiki.pcsx2.net. » PS2 emulator: PCSX2 (Windows) | PCSX2 (Mac) and download: PS2 BIOS » You need to extract this ISO using: 7-Zip (Windows) | The Unarchiver (Mac) » Play this on your Android / iOS / Windows Phone device! Game runs perfectly, constant 50Hz! Like: we know that there is a Target (valid, not invalidated, in the list!) I will 100% the game live, I will probably not be that active in chat while I am playing but I will be available at the start and end of every part. It seems more like you should implement textures being saved to the VRAM of most ppl. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I would expect a solution at some day in the future as Gregory already said that it might be solvable by extending the current code. In this way you can hit on different Source textures later. New? Has any work on this been made, any fixes? The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). Yes. Ratchet & Clank and Jak & Daxter series uses the same engine. Otherwise fully emulate the GS memory in a shared (CPU/GPU) memory but upscaling won't be supported well for some postprocessing effect. With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. could you provide me a gs dump of shadow issue of Crash of the Titans (and CRC too, so I can test it on my side). Jak and Daxter: The Precursor Legacy is a Platformer 3D video game published by Naughty Dog, SCEA released on December 3rd, 2001 for the Sony PlayStation 2. But this IMO could lead to less useless uploads of textures, and also would help in recognizing such fine grained usage of the FB as this one. However frame buffer is handled differently, only first page is used. PCSX2 Wiki. It is likely a rounding error not sure it can work better on the gpu. Explore. PCSX2 versions used: pcsx2 v1.3.1-1350-gd81481a Emulation settings: "Safest" preset, no hacks. Feel free to test the openGL renderer + accurate blending on basic. Sa a fonctionner pour moi, les perso on retrouver leur regard normal. GS memory format is awful and not linear. I.e. Want to find more png images? It creates a mega textures. Just a fellow QA person who's a big fan of the series seeking to help in any way I can. Jak and Daxter: The Precursor Legacy is the first game in the Jak and Daxter franchise and is notable for being first game to ever feature a fully seamless 3D world. Once invalidation is done we can improve the lookup to manage bigger texture properly. The game will run just fine. Btw, don't we have ANY hint on which is the frame buffer Target to read with when doing LookupSource? From my stream so expect commentary and dancing! For point 2, if you don't support the area, it is possible to have multiple textures that do overlap. Because for area lookup there exist nice data structures as well with lookup in O(log n) (link), so performance point 1 can be worked around. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Yes I know that was you, infact I think most of the comment in the code are yours . Here it is likely the latter. Dolphin had a similar approach and it (for the most part) worked. If you want to emulate the GS behavior, you need to bypass completely your GPU HW (aka do a SW renderer on GPU). We can detect some stuffs already. Look at this code/hack. 2001. Here's the CRC for Jak and Daxter the Precursor Legacy [NTSC-U] -- 472E7699, SW renderer works correctly with the new hack, but HW isn't rendered correctly here, @MrCK1 Hardware is correct. (The TC ought to detect that it is actually the frame buffer 0 with an offset), Detect the pages covered by the newly created (mid or not) frame buffer, On invalidation invalidate all the pages of the. Sign in Crash of the Titans as the same issue as Jak and Daxter with the weird shadows, JAK II as the same issues with the eyes, face is messed up too.. plus those weird shadows. Sorti le 14 décembre 2001, ce jeu est de type Aventure et Plate-Forme. Jak & Daxter : The Precursor Legacy. The hack was a tentative to solve the eye issue. I don't consider that fully resolved. New? (I think that's the right one). But if you break down a texture in multiple textures the invalidation only interest smaller amount of data an potentially requires less work in cycling. Les meilleures offres pour Jak And Daxter : the Precursor Legacy - Jeu PS2 sans notice sont sur eBay Comparez les prix et les spécificités des produits neufs et d'occasion Pleins d'articles en … Read our tutorial! Citing again your post explaining on the left right eye: By the way the code you are referring to when talking about lists is this: The current state of the code doesn't let you hit on let's say the second page of a frame buffer (Source with m_target true) even if it covers more than one page (as you just remembered) and it contains valid data. My guess is that it is related to the mutable format of the frame buffer. Jak et Daxter sont deux amis qui vivent dans le Village des Sables. There is no border around texure of whatever. Un jour, alors qu'ils se rendaient sur une île voisine, nommée l'île de la Brume (vraisemblablement à cause des épais nuages qui l'entourent), bravant ainsi l'interdiction du sage Samos, ils purent observer un rassemblement de Lurkers, sorte de monstres se rapprochant des gorilles qui deviendront les principaux ennemis des deux amis tout au long du jeu. Jak 2 1080p@60fps Pcsx2 - Jak And Daxter The Precursor Legacy Png is hand-picked png images from user's upload or the public platform. Games Movies TV Video. it will wrongly invalidate more textures so less cache hit. There are 2 kinds of invalidation. However, it makes me remember something. I mean you can have overlapping frame buffer without bothering with invalidation. This topic ane now closed to further replies. C'est le … Texture neither frame buffer have real size. Once we have a hit, a source texture is build and saved in all the cache structure. Basically I could just load up/test a bunch of settings. gigaherz added Bug labels Jun 2, 2014 Alternate ending . Additional enhanced features include Shareplay (active PS Plus membership may be required), Remote Play, Activity Feeds and Second Screen support for game manuals with PS Vita or PlayStation App. And I limited the hack to single page texture, it must be extended to 2 (easy). Jak and Daxter : The Precursor Legacy sur PS2, PSV : Code, Gameplay, test, sortie, trailer de Jak and Daxter : The Precursor Legacy un jeux de type Sorry I don't understand what you mean. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. Point 2 I don't understand, why would more textures get invalidated wrongly? It isn't easy to fix. Successfully complete the game after collecting 101 Power Cells to view a different ending. Jak and Daxter Precursor Legacy - Broken shadows and eyes. Register Start a Wiki. PS2, PS3, PSVita, PS4, PS5, BCPS3. So next access won't miss. You need to invalidate the texture if the EE write a new texture into GS memory. (external link) By SixRockFire. I was checking up on a related bug report on the forum and found this issue. Is this a texture coherency issue??? Jak & Daxter : The Precursor Legacy sur PlayStation 2 : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. Looking out to the water from the beach shows blocky water ( software mode fix it). Do not turn on the Half-Pixel Offset, because this will cause black lines to appear. Part 1 Speed run Emulated with PCSX2 Captured with MSI Afterburner. Or if GS render into the texture. Invalidate correctly a Source after a new rendering would mean to fix this, if I understand correctly: I don't get why the procedure (that considers all the pages) that is currently used to invalidate non m_target textures wouldn't work also for m_target textures. ROMs » Sony Playstation 2 » J » Jak and Daxter - The Precursor Legacy (En,Fr,De,Es,It) NOTE: Play this ISO on your PC by using a compatible emulator. But current behavior allow to virtualize a bit the GS memory. Also, not a speed run! The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed. Venez découvrir tout ce qu'il faut savoir sur la partie : "Astuces pour Jak and Daxter" du jeu Jak & Daxter : The Precursor Legacy dans son wiki. Developer(s): Naughty DogPublisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (JP, KO)Genre: Action, PlatformerWikipedia: LinkGame review links: Metacritic: 90/100Game description: A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. To seach on Vippng. Even me, I don't know all details. So it is more complex to handle. Filesize. There is a lots of crazyness in the GS emulation. tested both GL/DX Hardware backends. 2001. Jak And Daxter: The Precursor Legacy . Please ask such questions in our forum. The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. ISO download page for Jak and Daxter: The Precursor Legacy (PS2) - File: Jak and Daxter - The Precursor Legacy (USA) (En,Fr,De,Es,It).torrent - EmuRoms.ch Fixed somewhat in software mode. Those games cut the frame buffer in half and extract 2 textures from it. It is basically the part that search a texture inside a target. NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile). Shadows often bleed(spikes stretch to the ground like the old bugged shadows used to) around the edges in HW, especially in cutscenes. The player controls Jak, who has access to abilities such as double jumping, a rapid spinning kick, and glide punching. It will badly impact the perf for 2 reasons. Livraison gratuite possible dès 25€. I would need to work more on the TextureInsideRt hack. On the SW side you have auto flush, on the HW, you have an alternate shader (potentially we could do it differently to reduce speed impact but not sure). On texture cache, we maintain a reference of texture by GS page (so a 4 GS pages texture will be stored in 4 list).

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